Majora's Mask Decompilation by zeldaret
A source decompilation of Majora's Mask targeting original game builds.
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Majora's Mask Decompilation by zeldaret
A source decompilation of Majora's Mask targeting original game builds.
OpenDUNE by OpenDUNE
An open-source re-creation of Dune II, with C source and instructions for using original game data.
sm64coopdx by coop-deluxe
An online multiplayer Super Mario 64 PC port that synchronizes players, enemies and level events.
TRX by LostArtefacts
A community reimplementation of Tomb Raider I, II and III with fixes and shared modern platform support.
Yamagi Quake II by yquake2
A maintained Quake II source port focused on stability, compatibility and preserving the original game.
Shockolate by Interrupt
A cross-platform System Shock source port based on the released PowerPC source, using SDL2 and an optional OpenGL renderer.
Cannonball by djyt
A rewritten OutRun arcade engine with higher frame rates, widescreen support and other enhancements.
Sonic Mania Decompilation by RSDKModding
A source decompilation of Sonic Mania that uses original game assets and the RSDK engine.
NBlood by NBlood
A reverse-engineered Blood source port built on EDuke32 technology; its repository also contains Rednukem and PCExhumed.
Ship of Harkinian Android by Waterdish
Waterdish’s separate Android adaptation of Harbour Masters’ Ship of Harkinian, with Android installation and controls documented in its own repository.
QuakeSpasm by sezero
A cross-platform Quake engine based on FitzQuake, preserving classic gameplay while improving compatibility.
JFDuke3D by jonof
JonoF's Duke Nukem 3D source port using his cross-platform version of the Build engine.